The role of physical controllers in motion video gaming
2012. Proceedings of the Designing Interactive Systems Conference.
Dustin Freeman, Otmar Hilliges, Abigail Sellen, Kenton O'Hara, Shahram Izadi & Kenneth Wood.
Systems that detect the unaugmented human body allow players to interact without using a physical controller. But how is interaction altered by the absence of a physical input device? What is the impact on game performance, on a player's expectation of their ability to control the game, and on their game experience? In this study, we investigate these issues in the context of a table tennis video game. The results show that the impact of holding a physical controller, or indeed of the fidelity of that controller, does not appear in simple measures of performance. Rather, the difference between controllers is a function of the responsiveness of the game being controlled, as well as other factors to do with expectations, real world game experience and social context.
Full paper
https://doi.org/10.1145/2317956.2318063
Citation
Freeman, D., Hilliges, O., Sellen, A., O'Hara, K., Izadi, S., & Wood, K. (2012).
The role of physical controllers in motion video gaming.
Proceedings of the Designing Interactive Systems Conference (pp. 701–710).
New York, NY, USA: Association for Computing Machinery.
URL: https://doi.org/10.1145/2317956.2318063, doi:10.1145/2317956.2318063
BibTeX
@inproceedings{10.1145/2317956.2318063,
author = {Freeman, Dustin and Hilliges, Otmar and Sellen, Abigail and O'Hara, Kenton and Izadi, Shahram and Wood, Kenneth},
title = {The role of physical controllers in motion video gaming},
year = {2012},
isbn = {9781450312103},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/2317956.2318063},
doi = {10.1145/2317956.2318063},
abstract = {Systems that detect the unaugmented human body allow players to interact without using a physical controller. But how is interaction altered by the absence of a physical input device? What is the impact on game performance, on a player's expectation of their ability to control the game, and on their game experience? In this study, we investigate these issues in the context of a table tennis video game. The results show that the impact of holding a physical controller, or indeed of the fidelity of that controller, does not appear in simple measures of performance. Rather, the difference between controllers is a function of the responsiveness of the game being controlled, as well as other factors to do with expectations, real world game experience and social context.},
booktitle = {Proceedings of the Designing Interactive Systems Conference},
pages = {701–710},
numpages = {10},
keywords = {3D graphics, affordance, gestural interaction, input devices, touchless, video game design},
location = {Newcastle Upon Tyne, United Kingdom},
series = {DIS '12}
}