PathSync: Multi-User Gestural Interaction with Touchless Rhythmic Path Mimicry
2016. Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems.
Marcus Carter, Eduardo Velloso, John Downs, Abigail Sellen, Kenton O'Hara & Frank Vetere.
In this paper, we present PathSync, a novel, distal and multi-user mid-air gestural technique based on the principle of rhythmic path mimicry; by replicating the movement of a screen-represented pattern with their hand, users can intuitively interact with digital objects quickly, and with a high level of accuracy. We present three studies that each contribute (1) improvements to how correlation is calculated in path-mimicry techniques necessary for touchless interaction, (2) a validation of its efficiency in comparison to existing techniques, and (3) a demonstration of its intuitiveness and multi-user capacity 'in the wild'. Our studies consequently demonstrate PathSync's potential as an immediately legitimate alternative to existing techniques, with key advantages for public display and multi-user applications.
Full paper
https://doi.org/10.1145/2858036.2858284
Citation
Carter, M., Velloso, E., Downs, J., Sellen, A., O'Hara, K., & Vetere, F. (2016). Pathsync: multi-user gestural interaction with touchless rhythmic path mimicry. Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (pp. 3415–3427). New York, NY, USA: Association for Computing Machinery. URL: https://doi.org/10.1145/2858036.2858284, doi:10.1145/2858036.2858284
BibTeX
@inproceedings{10.1145/2858036.2858284, author = {Carter, Marcus and Velloso, Eduardo and Downs, John and Sellen, Abigail and O'Hara, Kenton and Vetere, Frank}, title = {PathSync: Multi-User Gestural Interaction with Touchless Rhythmic Path Mimicry}, year = {2016}, isbn = {9781450333627}, publisher = {Association for Computing Machinery}, address = {New York, NY, USA}, url = {https://doi.org/10.1145/2858036.2858284}, doi = {10.1145/2858036.2858284}, abstract = {In this paper, we present PathSync, a novel, distal and multi-user mid-air gestural technique based on the principle of rhythmic path mimicry; by replicating the movement of a screen-represented pattern with their hand, users can intuitively interact with digital objects quickly, and with a high level of accuracy. We present three studies that each contribute (1) improvements to how correlation is calculated in path-mimicry techniques necessary for touchless interaction, (2) a validation of its efficiency in comparison to existing techniques, and (3) a demonstration of its intuitiveness and multi-user capacity 'in the wild'. Our studies consequently demonstrate PathSync's potential as an immediately legitimate alternative to existing techniques, with key advantages for public display and multi-user applications.}, booktitle = {Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems}, pages = {3415–3427}, numpages = {13}, keywords = {kinect, pathsync, touchless interaction}, location = {San Jose, California, USA}, series = {CHI '16} }