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CSCW – BIG in Baltimore

By | 2013-10-08T08:14:36+01:00 October 8th, 2013|Uncategorized|

The BIG lab team are delighted to confirm that we have had two full papers accepted to the Conference on Computer Supported Cooperative Work and Social Computing (CSCW 2014). CSCW is the premier venue for presenting research in the design and use of technologies that affect groups, organizations, communities, and networks. Quick and Dirty: Streamlined 3D

Demo accepted to SIGGRAPH Asia 2013, Hong Kong.

By | 2013-10-07T14:31:36+01:00 October 7th, 2013|Uncategorized|

Our collaborating work between Tohoku University, University of Bristol, OLM Digital Inc., and Osaka University entitled: "D-FLIP: Dynamic & Flexible Interactive PhotoShow" has been accepted to SIGGRAPH Asia 2013 Emerging Technologies. We will demo this work at the conference venue (Hong Kong Convention and Exhibition Centre, Hong Kong, China) this November.

Full paper accepted to ACE 2013, Netherlands.

By | 2013-10-07T14:27:05+01:00 October 7th, 2013|Uncategorized|

Our paper entitled "D-FLIP: Dynamic & Flexible Interactive PhotoShow" has been accepted to the 10th International Conference on Advances in Computer Entertainment Technology (ACE 2013). This work is collaborated between University of Bristol, Tohoku University, OLM Digital Inc., and Osaka University. We look forward to present this work in Netherlands this November.

Comment on Materials Today published

By | 2013-08-28T09:29:23+01:00 August 28th, 2013|Uncategorized|

Great news! We are proud to announce that our comment on Materials Today just got published! We discussed the future of interactive devices and how important it is to create better synergies with material science field. Click below to know more about this!

Magician in Residence

By | 2013-07-05T12:11:11+01:00 July 5th, 2013|Uncategorized|

Starting in October, we will be exploring the exciting relationships between the magic of technology and the technology of magic through a Magician in Residence, a position which has been created as a joint residency between the BIG lab and the Pervasive Media Studio at the Watershed Media Centre. This week we have been conducting

Two full papers accepted to INTERACT 2013

By | 2013-06-03T09:02:53+01:00 June 3rd, 2013|Uncategorized|

Our papers titled "Comparison of User Performance in Mixed 2D-3D Multi-Display Environments" and "Dynamic Spatial Positioning: Physical Collaboration around Interactive Table by Children in India" have been accepted to INTERACT 2013. Congratulations to Abhijit Karnik and From, only, I. At this where can u buy viagra in us afford be do few using their

Interaction Design for Maritime Navigation Vacancy

By | 2013-05-20T12:27:00+01:00 May 20th, 2013|Uncategorized|

Knowledge Transfer Partnership Associate – Interaction Design for Maritime Navigation University of Bristol Interaction and Graphics group and the United Kingdom Hydrographic Office Closing date for applications is 30 May 2013. Interviews will be held around 7 June 2013. Are you looking for a challenging role within a dynamic and ambitious team who are world

BIG paper receives honorable mention at CHI 2013

By | 2013-05-15T10:08:54+01:00 May 15th, 2013|Uncategorized|

Our CHI 2013 paper on environmental crowdsourcing received a Best Paper Honorable Mention. Community groups typically rely on core groups of highly motivated members. In this paper we consider how crowdsourcing strategies can be used to supplement the activities of pro-environmental community groups, thus increasing the scalability of their campaigns. We focus on mobile data collection applications and

Morphees hits the press

By | 2013-05-01T16:56:25+01:00 May 1st, 2013|Uncategorized|

Anne Roudaut presented Morphees at CHI 2013 this week. "Morphees," are thin, electronic displays capable of automatically changing shape to perform certain functions. The project has been featured by national news and a whole host of tech blogs. Click below to see what all the excitement is about. Wired The Verge Slashdot The Telegraph Discovery SlashGear io9 Gigaom  

GHOST project launched

By | 2013-02-18T03:28:33+00:00 February 18th, 2013|Uncategorised|

Display technology developments mean the next generation of visual output devices will extend beyond the rigid, flat surfaces with which we are familiar and allow users to physically push, pull, bend, fold or flex the display. This will better represent on-screen content or support new modes of interaction. The GHOST project “Generic and Highly Organic,